Your mileage may vary as to whether it ends up creeping from stylised to “edgy”, though. Couple all that with strong voice work and music that works well to establish the gritty, sombre setting? It’s really an impressive package. The enemy design in Othercide is full of twisted, fleshy and misshapen creatures that wouldn’t look out of place in Bloodborne or any Lovecraftian tale. This is further compounded by the designs of the eldritch abominations you’re fighting. If there’s any one thing that stands out about Othercide, it’s the visuals. Each of your characters has a long flowing scarf that starts completely red but becomes increasingly greyed out as their health bar depletes, for example. The art style and colour scheme are gorgeous to behold, with the black and white only punctuated by red highlights. I have to say from the very outset that Othercide’s presentation is fantastic. Use scythedancer to aoe kill big slow stuff - reapers."If there’s any one thing that stands out about Othercide, it’s the visuals." So kill infected before they act, even if you have to burst, then just reset your BM with a slinger. Make your BM mobile and active, sac a scythedancer on it to make its turn delay low, get lightning strike and sidestep, a 120-140 AP blademaster with ~35 turn delay can kill couple of mobs before their first turn, use slinger spirit haste with 20init memory on it to make it act event more. What skill/memory is your soulslinger using?įor a 3man team, use a scythedancer, blademaster and soulslinger, for a 4 man, add another soulslinger or another BM. How are you getting t2s on day9, they are era3 monsters?Īs for actual composition, are your 2 tanks shieldbearers or what? 6hours of reset i see no possible way to win it. 2 tanks, 1 gun, 2 t2 infected, 3 t2reapers 110 a monster spawn to end it all, even without attacking you cannot reach the end before the next wave, you cannot wipe them all fast enough and they can supress a character in 2 turns. Originally posted by Kimahn:the lost soul can be killed from nearly anything, my A team fully fitted, 8 traits, level 10 cannot get past it. I deal around 5k frontal damage as non crit hits using it. About firepower, Detonating Shot deal highest damage in game (sacrificed blademaster can add up to 450 additional damage so your souslingers base damage will be around 1000-1700, depends on level, traits and base damage stat roll), it will be done twice, first time as single hit, second time as aoe around target (including it). OO i absolutely do not have this kind of firepower when you use a reminiscence you start from the beginning ? Yes, you start from day 1, current daughters going to cemetery and can be revived using ressurection tokens that you get by activating remembrances (each of them is unlocked once you meet new boss), remembrances being reset (however you get shards back and can activate them again) and you can enable them back. They will oneshot with this ability almost everyting, on big distance, sometimes even killing 2-3 mobs per skill. Originally posted by Bemauhr:Easiest way to beat it is to make 2-3 soulslingers level 10+ with Detonating Shot and sacrificed blademaster (as high level as possible) to each of them. The question is : do you ignore those missions ? do you faceroll them by using dummy sisters and let them die ? have you disinstalled the game ? must i git gud ? The lost soul can be killed from nearly anything, my A team fully fitted, 8 traits, level 10 cannot get past it. i have a child to save and a pleague to stop dammit. Then suddently T2 creepers that can takedown your main team on a reaction streak, t2 infected that can nearly infinite delay one char, strip it to 0 armour, heal and buff themselves. nothing i ever encountered, it's all good. the progression is slow and grindy, bosses are borderline unfair but hey.
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